READ!
An informative look inside at what went right and wrong during the design and development. Some key points:
One of the true successes of BioShock's development was our ability to identify and react when the game was not shaping up to become what it needed to be.I think our success also comes from the iterative process too. Lots of other good stuff to pull from.
we failed to fully exercise the narrative production path in early versions
If there's an over-arching theme of our development, it's that we, like many other developers, believe that ultimate success in this industry comes from iteration. You have to build, evaluate (and have others evaluate) and be prepared to throw things away and rebuild.
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