It looks like iTorque prices have been released.
For indie developers, it's basically $400 plus $100 per title, plus $749 for the base license for Torque Game Engine. For commercial developers, it's $500 plus $500 per title, plus $1250 for Torque Game Builder Pro. You have to buy one title license when you get the library, so minimums are $500 and $1000 respectively, plus the cost of the base license.
So, we're looking at $1150 + $100 per title for 3D, $1750 + $500 per title for 2D. Seems odd to me, so maybe someone can check my math.
The commercial version of iTorque is available now. They're holding off on releasing the Indie version, apparently, because only seasoned Torque developers can get along without documentation. (Yeah, that's not a good sign.)
Also, you apparently need to have licenses for the "Pro" versions of the two development environments because "there is just simply no way to use iTGB without access to the source code of TGB." Another not-good sign.
Unfortunately, Unity hasn't released their pricing structure yet, let alone the actual dev environment.
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